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Dota Event

dota event

va em data/actions/scripts e crie um arquivo chama start_dota.lua apague tudo o que esta dentro e adicione isso

function onUse(cid, item, fromPosition, itemEx, toPosition)

gatepos = {x=685, y=42, z=7, stackpos=1} -- Posição da Parede 1

getgate = getThingfromPos(gatepos)

gatepos2 = {x=601, y=42, z=7, stackpos=1} -- Posição da Parede 2

getgate2 = getThingfromPos(gatepos2)


if item.uid == 5533 and item.itemid == 1945 and getgate.itemid == 1304 and getgate2.itemid == 1304 then

doRemoveItem(getgate.uid,1)

doRemoveItem(getgate2.uid,1)

doTransformItem(item.uid,1946)


elseif item.uid == 5533 and item.itemid == 1946 and getgate.itemid == 1304 and getgate2.itemid == 1304 then

doRemoveItem(getgate.uid,1)

doRemoveItem(getgate2.uid,1)

doTransformItem(item.uid,1945)

end

return 1

end

e depois vai em actions.xml e adicione essa tag

<action uniqueid="5533" script="start_dota.lua" />

Arrume a posiçao da parece 1 e 2 para onde voce quiser contanto que esteja dentro do evento dota
o arquivo world voce baixa nesse site:
http://www.sendspace.com/file/zdf3qf
Creditos:98%OtProject (nao sei se a mais a Huriwara que disse)
2%Alberess(Eu por te trazido ao TibiaKing
CREATURESCRIPT

vá em data/creaturescript/scripts copie um arquivo .lua e adicione os nomes citados abaixo

ga1.lua


function onDeath(cid, corpse, killer)


local M ={

["Gerador Azul I"] = {Pos = {x=613,y=42,z=7},id= 1353, Pos2 = {x=613,y=41,z=7},id2= 1353, Pos3 = {x=613,y=40,z=7},id3= 1353, Pos4 = {x=613,y=43,z=7},id4= 1353, Pos5 = {x=613,y=44,z=7},id5= 1353},

}

local mensage1 = "[Evento Dota] Gerador Azul I Foi Destruido!" -- Mensagem depois que o Gerador for Destruido

local monster1 = "Gerador Azul II" -- Boss que irá aparecer na invasão!


local x = M[getCreatureName(cid)]

if x then

local parede = getTileItemById(x.Pos, x.id)

local parede2 = getTileItemById(x.Pos2, x.id2)

local parede3 = getTileItemById(x.Pos3, x.id3)

local parede4 = getTileItemById(x.Pos4, x.id4)

local parede5 = getTileItemById(x.Pos5, x.id5)

if parede then

doRemoveItem(parede.uid, 1)

doRemoveItem(parede2.uid, 1)

doRemoveItem(parede3.uid, 1)

doRemoveItem(parede4.uid, 1)

doRemoveItem(parede5.uid, 1)

doSummonCreature(monster1, {x=619, y=41, z=7})

broadcastMessage(mensage1, MESSAGE_EVENT_ADVANCE)

end

end

return TRUE

end

ga2.lua



function onDeath(cid, corpse, killer)


local M ={

["Gerador Azul II"] = {Pos = {x=625,y=42,z=7},id= 1353, Pos2 = {x=625,y=41,z=7},id2= 1353, Pos3 = {x=625,y=40,z=7},id3= 1353, Pos4 = {x=625,y=43,z=7},id4= 1353, Pos5 = {x=625,y=44,z=7},id5= 1353},

}

local mensage1 = "[Evento Dota] Gerador Azul II Foi Destruido!" -- Mensagem depois que o Gerador for Destruido

local monster1 = "Gerador Azul III" -- Boss que irá aparecer na invasão!


local x = M[getCreatureName(cid)]

if x then

local parede = getTileItemById(x.Pos, x.id)

local parede2 = getTileItemById(x.Pos2, x.id2)

local parede3 = getTileItemById(x.Pos3, x.id3)

local parede4 = getTileItemById(x.Pos4, x.id4)

local parede5 = getTileItemById(x.Pos5, x.id5)

if parede then

doRemoveItem(parede.uid, 1)

doRemoveItem(parede2.uid, 1)

doRemoveItem(parede3.uid, 1)

doRemoveItem(parede4.uid, 1)

doRemoveItem(parede5.uid, 1)

doSummonCreature(monster1, {x=631, y=42, z=7})

broadcastMessage(mensage1, MESSAGE_EVENT_ADVANCE)

end

end

return TRUE

end

ga3.lua



function onDeath(cid, corpse, killer)


local M ={

["Gerador Azul III"] = {Pos = {x=638,y=43,z=7},id= 1353,Pos2 = {x=646,y=42,z=7},id2= 1354,Pos3 = {x=661,y=42,z=7},id3= 1354,Pos4 = {x=673,y=42,z=7},id4= 1354},

}

local mensage1 = "[Evento Dota] Gerador Azul III Foi Destruido! Time Azul foi o Vencedor desta Rodada do Evento Dota! Sala dos vencedores Liberada, Comemorem!" -- Mensagem depois que o Gerador for Destruido

local v3 = {x=655, y=42, z=7, stackpos=253} -- position v3

local v2 = {x=667, y=41, z=7, stackpos=253} -- position v2

local v1 = {x=679, y=42, z=7, stackpos=253} -- position v1


local x = M[getCreatureName(cid)]

if x then

local parede = getTileItemById(x.Pos, x.id)

local parede2 = getTileItemById(x.Pos2, x.id2)

local parede3 = getTileItemById(x.Pos3, x.id3)

   local parede4 = getTileItemById(x.Pos4, x.id4)

if parede then

doRemoveItem(parede.uid, 1)

doRemoveItem(parede2.uid, 1)

  doRemoveItem(parede3.uid, 1)

   doRemoveItem(parede4.uid, 1)

doRemoveCreature(getThingfromPos(v3).uid)

doRemoveCreature(getThingfromPos(v2).uid)

doRemoveCreature(getThingfromPos(v1).uid)


broadcastMessage(mensage1, MESSAGE_EVENT_ADVANCE)

end

end

return TRUE

end

gv1.lua




function onDeath(cid, corpse, killer)


local M ={

["Gerador Vermelho I"] = {Pos = {x=673,y=42,z=7},id= 1354, Pos2 = {x=673,y=41,z=7},id2= 1354, Pos3 = {x=673,y=40,z=7},id3= 1354, Pos4 = {x=673,y=43,z=7},id4= 1354, Pos5 = {x=673,y=44,z=7},id5= 1354},

}

local mensage1 = "[Evento Dota] Gerador Vermelho I Foi Destruido!" -- Mensagem depois que o Gerador for Destruido

local monster1 = "Gerador Vermelho II" -- Boss que irá aparecer na invasão!


local x = M[getCreatureName(cid)]

if x then

local parede = getTileItemById(x.Pos, x.id)

local parede2 = getTileItemById(x.Pos2, x.id2)

local parede3 = getTileItemById(x.Pos3, x.id3)

local parede4 = getTileItemById(x.Pos4, x.id4)

local parede5 = getTileItemById(x.Pos5, x.id5)

if parede then

doRemoveItem(parede.uid, 1)

doRemoveItem(parede2.uid, 1)

doRemoveItem(parede3.uid, 1)

doRemoveItem(parede4.uid, 1)

doRemoveItem(parede5.uid, 1)


doSummonCreature(monster1, {x=667, y=41, z=7})

broadcastMessage(mensage1, MESSAGE_EVENT_ADVANCE)

end

end

return TRUE

end

gv2.lua




function onDeath(cid, corpse, killer)


local M ={

["Gerador Vermelho II"] = {Pos = {x=661,y=42,z=7},id= 1354, Pos2 = {x=661,y=41,z=7},id2= 1354, Pos3 = {x=661,y=40,z=7},id3= 1354, Pos4 = {x=661,y=43,z=7},id4= 1354, Pos5 = {x=661,y=44,z=7},id5= 1354},

}

local mensage1 = "[Evento Dota] Gerador Vermelho II Foi Destruido!" -- Mensagem depois que o Gerador for Destruido

local monster1 = "Gerador Vermelho III" -- Boss que irá aparecer na invasão!


local x = M[getCreatureName(cid)]

if x then

local parede = getTileItemById(x.Pos, x.id)

local parede2 = getTileItemById(x.Pos2, x.id2)

local parede3 = getTileItemById(x.Pos3, x.id3)

local parede4 = getTileItemById(x.Pos4, x.id4)

local parede5 = getTileItemById(x.Pos5, x.id5)

if parede then

doRemoveItem(parede.uid, 1)

doRemoveItem(parede2.uid, 1)

doRemoveItem(parede3.uid, 1)

doRemoveItem(parede4.uid, 1)

doRemoveItem(parede5.uid, 1)

doSummonCreature(monster1, {x=655, y=42, z=7})

broadcastMessage(mensage1, MESSAGE_EVENT_ADVANCE)

end

end

return TRUE

end

gv3.lua




function onDeath(cid, corpse, killer)


local M ={

["Gerador Vermelho III"] = {Pos = {x=648,y=40,z=7},id= 1354,Pos2 = {x=640,y=42,z=7},id2= 1353,Pos3 = {x=625,y=42,z=7},id3= 1353,Pos4 = {x=613,y=42,z=7},id4= 1353},

}

local mensage1 = "[Evento Dota] Gerador Vermelho III Foi Destruido! Time Vermelho foi o Vencedor desta Rodada do Evento Dota! Sala dos vencedores Liberada, Comemorem!" -- Mensagem depois que o Gerador for Destruido

local a3 = {x=631, y=42, z=7, stackpos=253} -- position a3

local a2 = {x=619, y=41, z=7, stackpos=253} -- position a2

local a1 = {x=607, y=42, z=7, stackpos=253} -- position a1


local x = M[getCreatureName(cid)]

if x then

local parede = getTileItemById(x.Pos, x.id)

local parede2 = getTileItemById(x.Pos2, x.id2)

local parede3 = getTileItemById(x.Pos3, x.id3)

local parede4 = getTileItemById(x.Pos4, x.id4)

if parede then

doRemoveItem(parede.uid, 1)

doRemoveItem(parede2.uid, 1)

doRemoveItem(parede3.uid, 1)

doRemoveItem(parede4.uid, 1)

doRemoveCreature(getThingfromPos(a3).uid)

doRemoveCreature(getThingfromPos(a2).uid)

doRemoveCreature(getThingfromPos(a1).uid)


broadcastMessage(mensage1, MESSAGE_EVENT_ADVANCE)

end

end

return TRUE

end

arrume as position de acordo com o seu mapa e onde esta o dota event no mapa adicione as tags no creaturescript.xml




<event type="death" name="ga1" event="script" value="ga1.lua"/>

<event type="death" name="ga2" event="script" value="ga2.lua"/>

<event type="death" name="ga3" event="script" value="ga3.lua"/>

<event type="death" name="gv1" event="script" value="gv1.lua"/>

<event type="death" name="gv2" event="script" value="gv2.lua"/>

<event type="death" name="gv3" event="script" value="gv3.lua"/>

MONSTER

vá em data/monster e adicione os seguintes monstros e os nomes certos Guarda.xml

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Guarda" nameDescription="a Guarda" race="blood" experience="120000" speed="268" manacost="0">

  <health now="20000" max="20000"/>

  <look type="73" head="20" body="30" legs="40" feet="50" corpse="6080"/>

  <targetchange interval="5000" chance="8"/>

  <strategy attack="100" defense="0"/>

  <flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="0"/>

  </flags>

  <attacks>

<attack name="melee" interval="2000" skill="80" attack="75"/>

<attack name="physical" interval="2000" chance="20" range="7" min="-200" max="-420">

 <attribute key="shootEffect" value="arrow"/>

</attack>

  </attacks>

  <defenses armor="30" defense="20">

<defense name="healing" interval="1000" chance="10" min="200" max="350">

 <attribute key="areaEffect" value="blueshimmer"/>

</defense>

  </defenses>

  <elements>

  <element firePercent="30"/>

<element physicalPercent="25"/>

<element holyPercent="25"/>

   <element deathPercent="-20"/>

<element earthPercent="50"/>

<element energyPercent="25"/>

 <element icePercent="15"/>

   </elements>

  <immunities>

<immunity paralyze="1"/>

<immunity invisible="1"/>

  </immunities>

  <voices interval="5000" chance="10">

<voice sentence="Let's have a fight!"/>

<voice sentence="Welcome to my battleground."/>

<voice sentence="Have you seen princess Lumelia?"/>

<voice sentence="I will sing a tune at your grave."/>

  </voices>

  <loot>

<item id="2491" chance="1200"/>

<item id="2148" countmax="100" chance1="100000" chancemax="0"/>

<item id="2120" chance="20000"/>

<item id="1949" chance="10000"/>

<item id="2456" chance="10000"/>

<item id="2661" chance="12000"/>

<item id="2681" chance="10000"/>

<item id="2121" chance="6666"/>

<item id="2666" countmax="3" chance1="20000" chancemax="0"/>

<item id="5911" countmax="1" chance1="5000" chancemax="0"/>

<item id="1987" chance="100000">

 <inside>

<item id="2377" chance="1500"/>

<item id="2487" chance="600"/> --crow armor

<item id="2392" chance="700"/>

<item id="2519" chance="900"/>

<item id="2488" chance="800"/>

<item id="2071" chance="10000"/>

<item id="2544" countmax="13" chance1="20000" chancemax="0"/>

<item id="2652" chance="10000"/>

<item id="2164" chance="1000"/>

<item id="7364" countmax="8" chance="2000"/>

<item id="2391" chance="1333"/>

<item id="2744" chance="20000"/>

 </inside>

</item>

  </loot>

</monster>

Monstro.xml

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Monstro Do Castelo" nameDescription="a monster" race="blood" experience="1200900" speed="268" manacost="0">

  <health now="200000" max="200000"/>

  <look type="12" head="58" body="115" legs="58" feet="115" corpse="6080"/>

  <targetchange interval="5000" chance="8"/>

  <strategy attack="100" defense="0"/>

  <flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="0"/>

  </flags>

  <attacks>

<attack name="melee" interval="2000" skill="80" attack="75"/>

<attack name="physical" interval="2000" chance="20" range="7" min="-700" max="-1020">

 <attribute key="shootEffect" value="arrow"/>

</attack>

  </attacks>

  <defenses armor="30" defense="20">

<defense name="healing" interval="1000" chance="10" min="200" max="350">

 <attribute key="areaEffect" value="blueshimmer"/>

</defense>

  </defenses>

  <elements>

<element physicalPercent="25"/>

  <immunities>

<immunity paralyze="1"/>

<immunity invisible="1"/>

  </immunities>

  <voices interval="5000" chance="10">

<voice sentence="Leavee!"/>

<voice sentence="Welcome to hell."/>

<voice sentence="Not can Kill-me"/>

  </voices>

  <loot>

<item id="2128" chance="1200"/>

  </loot>

</monster>

Portao.xml

<?xml version="1.0" encoding="UTF-8"?>

<monster name="portao" nameDescription="o portao" race="undead" experience="12000" speed="0" manacost="0">

  <health now="150000" max="150000"/>

  <look typeex="9485" corpse="2256"/>

  <targetchange interval="5000" chance="0"/>

  <strategy attack="100" defense="0"/>

  <flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="0"/>

<flag canpushcreatures="0"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="100"/>

  </flags>

  <attacks>

<attack name="fire" interval="200000" chance="100" range="1" min="-10" max="-20">

 <attribute key="shootEffect" value="fire"/>

</attack>

  </attacks>

  <defenses armor="1" defense="1"/>

  <immunities>

<immunity invisible="1"/>

  </immunities>

  <loot>

<item id="2148" countmax="20" chance1="100000" chancemax="0"/>

  </loot>

</monster>

Gerador Azul I.xml

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Gerador Azul I" nameDescription="a Gerador Azul I" race="undead" experience="10000000" speed="0" manacost="0">

  <health now="1000000" max="1000000"/>

  <look typeex="9785" />

  <targetchange interval="5000" chance="0"/>

  <strategy attack="100" defense="0"/>

  <script>

<event name="ga1"/>

</script>

  <flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="0"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="100"/>

  </flags>

  <attacks>

<attack name="energy" interval="2000" chance="100" radius="10" target="0" min="-999" max="-1000">

   <attribute key="areaEffect" value="energy"/>

</attack>

  </attacks>

  <defenses armor="1" defense="1"/>

  <immunities>

<immunity poison="1"/>

<immunity lifedrain="1"/>

<immunity paralyze="1"/>

<immunity outfit="1"/>

<immunity drunk="1"/>

<immunity invisible="1"/>

  </immunities>

</monster>

Gerador Azul II.xml

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Gerador Azul II" nameDescription="a Gerador Azul II" race="undead" experience="15000000" speed="0" manacost="0">

  <health now="1500000" max="1500000"/>

  <look typeex="9785" />

  <targetchange interval="5000" chance="0"/>

  <strategy attack="100" defense="0"/>

<script>

<event name="ga2"/>

</script>

  <flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="0"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="100"/>

  </flags>

  <attacks>

<attack name="energy" interval="2000" chance="100" radius="10" target="0" min="-999" max="-1000">

   <attribute key="areaEffect" value="energy"/>

</attack>

  </attacks>

  <defenses armor="1" defense="1"/>

  <immunities>

<immunity poison="1"/>

<immunity lifedrain="1"/>

<immunity paralyze="1"/>

<immunity outfit="1"/>

<immunity drunk="1"/>

<immunity invisible="1"/>

  </immunities>

</monster>

Gerador Azul III.xml

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Gerador Azul III" nameDescription="a Gerador Azul III" race="undead" experience="20000000" speed="0" manacost="0">

  <health now="2000000" max="2000000"/>

  <look typeex="9790" />

  <targetchange interval="5000" chance="0"/>

  <strategy attack="100" defense="0"/>

 <script>

<event name="ga3"/>

</script>

  <flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="0"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="100"/>

  </flags>

  <attacks>

<attack name="energy" interval="2000" chance="100" radius="10" target="0" min="-999" max="-1000">

   <attribute key="areaEffect" value="energy"/>

</attack>

  </attacks>

  <defenses armor="1" defense="1"/>

  <immunities>

<immunity poison="1"/>

<immunity lifedrain="1"/>

<immunity paralyze="1"/>

<immunity outfit="1"/>

<immunity drunk="1"/>

<immunity invisible="1"/>

  </immunities>

</monster>

Gerador Vermelho I.xml

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Gerador Vermelho I" nameDescription="a Gerador Vermelho I" race="undead" experience="10000000" speed="0" manacost="0">

  <health now="1000000" max="1000000"/>

  <look typeex="9784" />

  <targetchange interval="5000" chance="0"/>

  <strategy attack="100" defense="0"/>

<script>

<event name="gv1"/>

</script>

  <flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="0"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="100"/>

  </flags>

  <attacks>

<attack name="energy" interval="2000" chance="100" radius="10" target="0" min="-999" max="-1000">

   <attribute key="areaEffect" value="energy"/>

</attack>

  </attacks>

  <defenses armor="1" defense="1"/>

  <immunities>

<immunity poison="1"/>

<immunity lifedrain="1"/>

<immunity paralyze="1"/>

<immunity outfit="1"/>

<immunity drunk="1"/>

<immunity invisible="1"/>

  </immunities>

</monster>

Gerador Vemelho II.xml

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Gerador Vermelho II" nameDescription="a Gerador Vermelho II" race="undead" experience="15000000" speed="0" manacost="0">

  <health now="1500000" max="1500000"/>

  <look typeex="9784" />

  <targetchange interval="5000" chance="0"/>

  <strategy attack="100" defense="0"/>

<script>

<event name="gv2"/>

</script>

  <flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="0"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="100"/>

  </flags>

  <attacks>

<attack name="energy" interval="2000" chance="100" radius="10" target="0" min="-999" max="-1000">

   <attribute key="areaEffect" value="energy"/>

</attack>

  </attacks>

  <defenses armor="1" defense="1"/>

  <immunities>

<immunity poison="1"/>

<immunity lifedrain="1"/>

<immunity paralyze="1"/>

<immunity outfit="1"/>

<immunity drunk="1"/>

<immunity invisible="1"/>

  </immunities>

</monster>

Gerador Vermelho III.xml

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Gerador Vermelho III" nameDescription="a Gerador Vermelho III" race="undead" experience="20000000" speed="0" manacost="0">

  <health now="2000000" max="2000000"/>

  <look typeex="9788" />

  <targetchange interval="5000" chance="0"/>

  <strategy attack="100" defense="0"/>

 <script>

<event name="gv3"/>

</script>

  <flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="0"/>

<flag canpushcreatures="1"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="100"/>

  </flags>

  <attacks>

<attack name="energy" interval="2000" chance="100" radius="10" target="0" min="-999" max="-1000">

   <attribute key="areaEffect" value="energy"/>

</attack>

  </attacks>

  <defenses armor="1" defense="1"/>

  <immunities>

<immunity poison="1"/>

<immunity lifedrain="1"/>

<immunity paralyze="1"/>

<immunity outfit="1"/>

<immunity drunk="1"/>

<immunity invisible="1"/>

  </immunities>

</monster>

adicione as seguintes tags no monsters.xml

<monster name="Gerador Azul I" file="Dota/Gerador Azul I.xml"/>

<monster name="Gerador Azul II" file="Dota/Gerador Azul II.xml"/>

<monster name="Gerador Azul III" file="Dota/Gerador Azul III.xml"/>

<monster name="Gerador Vermelho I" file="Dota/Gerador Vermelho I.xml"/>

<monster name="Gerador Vermelho II" file="Dota/Gerador Vermelho II.xml"/>

<monster name="Gerador Vermelho III" file="Dota/Gerador Vermelho III.xml"/>

MOVEMENTS

vá em data/movements/script e crie arquivos .lua com os seguintes nomes abaixo blue.lua

function onStepIn(cid, item, frompos, item2, topos)

local outfit = {lookType = 128, lookHead = 88, lookBody = 114, lookLegs = 114, lookFeet = 88, lookAddons = 0}

if item.actionid == 5031 and isPlayer(cid) then

doCreatureChangeOutfit(cid, outfit)

doPlayerSetTown(cid, 7)

end

return true

end

dota.lua

function onStepIn(cid, item, pos, frompos)

local positions = {

{x=691, y=42, z=7},

{x=595, y=42, z=7}

}

local destino = math.random(#positions)

doTeleportThing(cid,positions[destino], true)

doSendMagicEffect(getPlayerPosition(cid), 10)

end

dota_templonormal.lua

function onStepIn(cid, item, frompos, item2, topos)

if doPlayerSetTown(cid, 1) then

end

return TRUE

end

dota_templonormalp.lua

local config = { rewards_id = {2494, 2472, 2514, 2493, 2470, 2195, 2173, 2160}, -- Rewards ID crystal_counts = 20, -- used only if on rewards_id you have crystal coins (ID: 2160). } function onStepIn(cid, item, frompos, item2, topos) local random_item = config.rewards_id[math.random(1, #config.rewards_id)] local item_name = getItemNameById(random_item) if doPlayerSetTown(cid, 1) then if(random_item == 2160) then doPlayerAddItem(cid, random_item, config.crystal_counts) doPlayerAddItem(cid, 10138, 1) doPlayerSendTextMessage(cid,25, 'Your team won the dota round! You winner: '.. config.crystal_counts ..' '.. item_name ..'s and dota winner medal!') else doPlayerSendTextMessage(cid,25, 'Your team won the dota round! You winner: '.. item_name ..' and dota winner medal!') doPlayerAddItem(cid, random_item, 1) doPlayerAddItem(cid, 10138, 1) end end return TRUE end
red.lua

function onStepIn(cid, item, frompos, item2, topos)

local outfit = {lookType = 128, lookHead = 94, lookBody = 114, lookLegs = 114, lookFeet = 94, lookAddons = 0}

if item.actionid == 5032 and isPlayer(cid) then

doCreatureChangeOutfit(cid, outfit)

doPlayerSetTown(cid, 8)

end

return true

end

e adicione as seguintes tags no movements.xml

<movevent type="StepIn" uniqueid="5036" event="script" value="dota_templonormalp.lua" />

<movevent type="StepIn" uniqueid="5035" event="script" value="dota_templonormal.lua" />

<movevent type="StepIn" uniqueid="5040" event="script" value="dota.lua" />

<movevent type="StepIn" uniqueid="5031" event="script" value="blue.lua" />

<movevent type="StepIn" uniqueid="5032" event="script" value="red.lua" />

TALKACTION

crie 2 arquivos lua e coloque os nome abaixo start_dota.lua

function onSay(cid, words, param, channel)

local mensage1 = "[Evento Dota] Evento Iniciado! Destruam as Torres! quem destruir as 3 Torres primeiro, Ganha!" -- Mensagem Inicial

local monster1 = "Gerador Azul I" -- Geradores Iniciais

local monster2 = "Gerador Vermelho I" -- Geradores Iniciais

gatepos = {x=685, y=42, z=7, stackpos=1} -- Posição da Pedras 1

getgate = getThingfromPos(gatepos)

gatepos11 = {x=685, y=41, z=7, stackpos=1} -- Posição da Pedras 11

getgate11 = getThingfromPos(gatepos11)

gatepos12 = {x=685, y=40, z=7, stackpos=1} -- Posição da Pedras 12

getgate12 = getThingfromPos(gatepos12)

gatepos13 = {x=685, y=44, z=7, stackpos=1} -- Posição da Pedras 13

getgate13 = getThingfromPos(gatepos13)

gatepos14 = {x=685, y=43, z=7, stackpos=1} -- Posição da Pedras 14

getgate14 = getThingfromPos(gatepos14)


gatepos2 = {x=601, y=42, z=7, stackpos=1} -- Posição da Pedra 2

getgate2 = getThingfromPos(gatepos2)

gatepos21 = {x=601, y=41, z=7, stackpos=1} -- Posição da Pedra 21

getgate21 = getThingfromPos(gatepos21)

gatepos22 = {x=601, y=40, z=7, stackpos=1} -- Posição da Pedra 22

getgate22 = getThingfromPos(gatepos22)

gatepos23 = {x=601, y=43, z=7, stackpos=1} -- Posição da Pedra 23

getgate23 = getThingfromPos(gatepos23)

gatepos24 = {x=601, y=44, z=7, stackpos=1} -- Posição da Pedra 24

getgate24 = getThingfromPos(gatepos24)

if getgate.itemid == 1304 and getgate2.itemid == 1304 then

broadcastMessage(mensage1, MESSAGE_EVENT_ADVANCE)

doSummonCreature(monster1, {x=607, y=42, z=7})

doSummonCreature(monster2, {x=679, y=42, z=7})

doRemoveItem(getgate.uid,1)

doRemoveItem(getgate11.uid,1)

doRemoveItem(getgate12.uid,1)

doRemoveItem(getgate13.uid,1)

doRemoveItem(getgate14.uid,1)

doRemoveItem(getgate2.uid,1)

doRemoveItem(getgate21.uid,1)

doRemoveItem(getgate22.uid,1)

doRemoveItem(getgate23.uid,1)

doRemoveItem(getgate24.uid,1)

doCreateItem(1304, {x=677, y=14, z=7})


end

return 1

end

team_dota.lua

function onSay(cid, words, param, channel)

local mensage1 = "[Evento Dota] Liberada Sala dos Times! Quem quiser Participar, vá para a sala de times até o Evento começar. Depois que começar, sÓ na outra rodada! Gogo (TELEPORTE PARA O DOTA NO TEMPLO DA CIDADE PRINCIPAL)" -- Mensagem Inicial

gatepos = {x=677, y=14, z=7, stackpos=1} -- Posição da Pedra

getgate = getThingfromPos(gatepos)

if getgate.itemid == 1304 then

broadcastMessage(mensage1, MESSAGE_EVENT_ADVANCE)

doRemoveItem(getgate.uid,1)

end

return 1

end

e adicione as seguintes tags no arquivo talkactions.xml

<talkaction log="yes" words="/start-dota" access="5" event="script" value="start_dota.lua"/>

<talkaction log="yes" words="/team-dota" access="5" event="script" value="team_dota.lua"/>

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